New or Clarified Edges

Gaucho

Requirements: Novice, Riding d6+

You were born in the saddle are the epitome of gifted rider. You may have been a Gaucho of the Pampas, a Hungarian Hussar, a Cowboy of the Prairie or their ilk; either way you are truly skilled in the saddle.  Given a little time you can master any land creature that you can saddle whether it be horse, ghashant or Venusian lizard. You gain +2 to all Riding and Notice rolls while mounted and your mount makes all Spirit and Soaks rolls at +2. You also interact with other likeminded peoples, such as nomads and even cavalry, at +2 to your Charisma.

Medical Orderly

Requirements: Novice, Knowledge (Medicine) d4+, Healing d6+

A character with this Edge can get wounded soldiers up and fighting again in seconds. If the medic can get to a wounded NPC by the end of the next round after he was wounded, he can make an immediate Healing roll at –2. If the roll is successful, the victim is merely Shaken instead of wounded. Without this edge you have to wait till the end of the combat to make healing checks and they take a full 10 minutes.

Capable Soldier (By Branch of Service)

Capable Infantryman

Requirements: Novice, Fighting d6+, Shooting d6+, Survival d4+ (Must be aged 25+)

The hero has already been in the infantry of some nation’s military and have gained from this. They hero receive +2 to Stealth, Notice and Survival rolls , as well as +2 on all military-related Common Knowledge checks.

There defualt social status is Working class.

Capable  Cavalryman

Requirements: Novice, Fighting d6+, Shooting d4+, Riding d6+ (Must be aged 25+)

The hero has already been in the cavalry of some nation’s military and have gained from this. They hero receive +2 to Riding and Notice rolls as well as +2 on all military-related Common Knowledge checks.

There defualt social status is Working class.

Capable Artillerist

Requirements: Novice, Fighting d4+, Shooting d6+, Knowledge Gunnery d6+ (Must be aged 25+)

The hero has already been in the artillery of some nation’s military and have gained from this. They hero receive +2 to knowledge Gunnery, Notice and +1 to Repair rolls, as well as +2 on all military-related Common Knowledge checks.

There defualt social status is Working class.

Capable NCO (By Branch of Service)

Capable Infantry NCO

Requirements: Novice, Command Edge, Fighting d6+, Shooting d6+, Survival d4+ (Must be aged 30+)

Your hero has served as a NCO previously in the Infantry of some nation’s military and have gained from this. They receive +2 to Stealth, Notice and Survival rolls as well as +2 on all military-related Common Knowledge checks. They are also are able to project their commanding presence farther than normal. Add +3” to the command radius.

Your default social status is Working class.

Capable Cavalry NCO

Requirements: Novice, Command Edge, Fighting d6+, Shooting d6+  (Must be aged 30+)

Your hero has served as a NCO previously in the cavalry of some nation’s military and have gained from this. The hero receive +2 to Riding and Notice rolls as well as +2 on all military-related Common Knowledge checks.. They are also are able to project their commanding presence farther than normal. Add +3” to the command radius.

Your default social status is Working class.

Capable Artillery NCO

Requirements: Novice, Command Edge, Fighting d4+, Shooting d6+, Knowledge Gunnery d6+ (Must be aged 30+)

Your hero has served as a NCO previously in the artillery of some nation’s military and have gained from this. They hero receive +2 to knowledge Gunnery, Notice and +1 to Repair rolls, as well as +2 on all military-related Common Knowledge checks.They are also are able to project their commanding presence farther than normal. Add +3” to the command radius.

Your default social status is Working class.

Capable Officer (by branch of service)

Capable Infantry Officer

Requirements: Novice, Command Edge, Fighting d6+, Shooting d6+, Survival d4+ (Must be aged 25+)

Your hero has served as an Officer in the Infantry of some nation’s military and have gained from this. They receive +2 to Stealth, Notice and Survival rolls in rural environments, as well as +2 on all military-related Common Knowledge checks.

They also gain a single extra benny per session which they must spend on NPC troops under their command and within their command radius.

Your default social status is Middle class.

NB: Officers will be expected to behave as such. They need to be seen as an Officer and a Gentleman. They are also expected to lead their men in battle and failure to do so will lead to damages to their reputation.

Capable Cavalry Officer

Requirements: Novice, Command Edge, Fighting d6+, Shooting d6+, Riding d6+ (Must be aged 25+)

Your hero has served as an Officer in the cavalry of some nation’s military and have gained from this.

The hero recieves +2 to Riding and Notice rolls as well as +2 on all military-related Common Knowledge checks. They also gain a single extra benny per session which they must spend on NPC troops under their command and within their command radius.

Your default social status is Middle class.

NB: Officers will be expected to behave as such. They need to be seen as an Officer and a Gentleman. They are also expected to lead their men in battle and failure to do so will lead to damages to their reputation.

Capable Artillery Officer

Requirements:Novice, Command Edge, Fighting d4+, Shooting d6+, Knowledge Gunnery d6+ (Must be aged 25+)

Your hero has served as an Officer in the artillery of some nation’s military and have gained from this. The hero receives +2 to knowledge Gunnery, Notice and +1 to Repair rolls, as well as +2 on all military-related Common Knowledge checks.

They also gain a single extra benny per session which they must spend on NPC troops under their command and within their command radius.

Your default social status is Middle class.

NB: Officers will be expected to behave as such. They need to be seen as an Officer and a Gentleman. They are also expected to lead their men in battle and failure to do so will lead to damages to their reputation.

Sky Sailor

Capable Sailor

Requirements: Novice, Fighting d4+, Knowledge (Gunnery) d4+, Knowledge (Trimsman) d4+, Repair d4+  may not have the Airsick Hindrance (Must be aged 25+)

You are one of a small group of people who are experienced in sky ships and aerial flyers. You are a useful addition to any crew. You gain +2 to Knowledge: Trimsman, Notice rolls and Repair while aboard a sky ship. Common Knowledge rolls regarding sky ships or aerial flyers are made at +4.

Your default social status is Working class.

Capable Petty Officer

Requirements: Novice, Fighting d4+, Know. (Gunnery) d4+, Know. (Trimsman) d4+, Repair d4+, Piloting d4+,   may not have the Airsick Hindrance (Must be aged 30+)

You’re sufficiently experienced to manage most any ship due to your experience in sky ships and aerial flyers. You are a useful asset to any crew. You gain +2 to Knowledge: Trimsman, Notice rolls and Repair while aboard a sky ship. Common Knowledge rolls regarding sky ships or aerial flyers are made at +4. You also gain the command Edge for free.

Your default social status is Middle class

 

 

Hindrances

Bullet Magnet (Major)

Some people are just in the wrong place at the wrong time. This character makes a habit of it. This hero is hit by adjacent fire (using the Innocent Bystander rules) on a 1-2 for single-shot weapons, and a 1-3 for shotguns or full-auto fire.

Mañana (Major)

You are a lazy bastardo. It is difficult to get motivated about work or other responsibilities and the character will try to dodge these unpleasant activities. When carrying out a non-combat task all rolls are at -2 unless a successful spirit role is made. A natural one on the spirit roll means the task is performed at -4.  A benny may be used to temporarily negate this hindrance for one specific task.

Slow (Major)

Not everyone was born with cat-like reflexes. This character is just a little slow on the uptake, or maybe freezes up when lead starts flying. He draws two cards in combat and acts on the worst. If he draws a Joker, he uses it normally and ignores his Hindrance for the round. Slow characters cannot take the Quick Edge, but they can actually improve their reaction time by taking the Level Headed Edges (but not during character creation). For this character, Level Headed allows them to draw one card and act normally. Improved Level Headed grants them two cards and they act on the best of the two.

 

These Hindrances may not be selected:
From Red Sands Rules:

Disowned

Landlover

These Edges may not be selected:

Weird Science

Army Medical Orderly (use Medical Orderly instead)

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